Arte

Esta sección reúne mi práctica artística visual, que incluye sistemas generativos, performances audiovisuales, instalaciones y obras interactivas. Mediante programación, simulación y renderizado en tiempo real, desarrollo sistemas que evolucionan de forma autónoma, explorando la relación entre control, emergencia y percepción.

  • Detrás del Labial

    Detrás del Labial

    Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini’s programming language.

  • Orbita Material Camp

    Orbita Material Camp

    Live streaming music performance in collaboration with the Venezuelan artist María E. Pérez (Vermillion) for the Flashparty 2020 Festival, in Buenos Aires, Argentina.

  • Spread Your Love

    Spread Your Love

    Valenine’s Day promo I made with Stato, an studio of Buenos Aires, Argentina.

  • Organic Soft Bodies

    Organic Soft Bodies

    Experiment about soft bodies dynamics and pressure attributes in Houdini

  • Advected 平流

    Advected 平流

    An exercises in the use of velocity volumes to move particles.

  • Position Based Dynamics

    Position Based Dynamics

    Reel of my experiments using Houdini’s new Vellum multi-Solver, showing a new skill set that I add to my work arsenal.

  • Volumes Posters

    Volumes Posters

    As usual after some animation project (at least the personal ones) I always like to design posters based on different scenes, and with VOLUMES it was not going to be different

  • Volumes

    Volumes

    Volumes refers to the use of Volumetrics (simulations of smoke, clouds and fire) to produce forces and geometric shapes that can generate an entire animation.

  • El Jardín de Pelotas

    El Jardín de Pelotas

    A couple of months ago I did another job with my friends of Térmica Estudio Creativo in Panama City, it was a fun project where I had the opportunity to use my favorites systems in Houdini

  • Houdini Advect by Volumes

    Houdini Advect by Volumes

    Exercises of «Advect by Volumes» in Houdini, an easy way to uses velocity volumes to move particles, these are some of the results, render with Arnold Renderer.