Esta sección reúne mi práctica artística visual, que incluye sistemas generativos, performances audiovisuales, instalaciones y obras interactivas. Mediante programación, simulación y renderizado en tiempo real, desarrollo sistemas que evolucionan de forma autónoma, explorando la relación entre control, emergencia y percepción.
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Detrás del Labial
Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini’s programming language.
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Orbita Material Camp
Live streaming music performance in collaboration with the Venezuelan artist María E. Pérez (Vermillion) for the Flashparty 2020 Festival, in Buenos Aires, Argentina.
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Spread Your Love
Valenine’s Day promo I made with Stato, an studio of Buenos Aires, Argentina.
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Organic Soft Bodies
Experiment about soft bodies dynamics and pressure attributes in Houdini
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Advected 平流
An exercises in the use of velocity volumes to move particles.
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Position Based Dynamics
Reel of my experiments using Houdini’s new Vellum multi-Solver, showing a new skill set that I add to my work arsenal.
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Volumes Posters
As usual after some animation project (at least the personal ones) I always like to design posters based on different scenes, and with VOLUMES it was not going to be different
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Volumes
Volumes refers to the use of Volumetrics (simulations of smoke, clouds and fire) to produce forces and geometric shapes that can generate an entire animation.
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El Jardín de Pelotas
A couple of months ago I did another job with my friends of Térmica Estudio Creativo in Panama City, it was a fun project where I had the opportunity to use my favorites systems in Houdini
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Houdini Advect by Volumes
Exercises of «Advect by Volumes» in Houdini, an easy way to uses velocity volumes to move particles, these are some of the results, render with Arnold Renderer.










