Tag: Coding

  • Noise Point Attribute

    Noise Point Attribute

    Going back to basics, I started programming from scratch directly on the attributes of the points in Houdini using its native language VEX. I really liked the results, and now I want to start doing the same in Unreal Engine or Touchdesigner to make it interactive.

  • Detrás del Labial

    Detrás del Labial

    Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini’s programming language.