Tag: Coding
-
Noise Point Attribute
Going back to basics, I started programming from scratch directly on the attributes of the points in Houdini using its native language VEX. I really liked the results, and now I want to start doing the same in Unreal Engine or Touchdesigner to make it interactive.
-
Detrás del Labial
Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini’s programming language.


