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Pablo E. Peña P. – Blog

Pablo E. Peña P. – Blog

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Tag: procedural

Monday, 20 June, 2022Thursday, 23 June, 2022 Pablo E. Peña P. 3D, Art, Digital Art, Generative Art

Generative Algorithm – Chrome & Gold Versions

The next step after the Generative Algorithm was to continue using the generated forces to make more, and more of course are particles, their flow around the main structure gives the pieces more dynamism, it helps to better show the temporal sense in the space where exist and the invisible forces that create this universe.

Sunday, 20 March, 2022Monday, 20 June, 2022 Pablo E. Peña P. Art, Code, Digital Art, Generative Art

Generative Algorithm

I came up with this algorithm in Houdini that generates curved shapes from small simulations around the normal axes of abstract geometries that opened the door for everything that has happened since then in my practice as a digital artist.

Tuesday, 16 February, 2021Tuesday, 16 February, 2021 Pablo E. Peña P. 3D, Code, Design, Digital Art, Generative Art

Detrás del Labial

Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini's programming language.

Tuesday, 25 February, 2020Tuesday, 3 March, 2020 Pablo E. Peña P. 3D, Animation, Art, Design, Illustration, Motion Graphics

Organic Soft Bodies

Experiment about soft bodies dynamics and pressure attributes in Houdini

Monday, 10 June, 2019Monday, 14 October, 2019 Pablo E. Peña P. 3D, Art, Design, Illustration, Prints

Volumes Posters

As usual after some animation project (at least the personal ones) I always like to design posters based on different scenes, and with VOLUMES it was not going to be different

VOLUMES
Monday, 3 June, 2019Sunday, 20 October, 2019 Pablo E. Peña P. 3D, Animation, Art, Design, Illustration, Motion Graphics

Volumes

Volumes refers to the use of Volumetrics (simulations of smoke, clouds and fire) to produce forces and geometric shapes that can generate an entire animation.

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