Category: Design

  • FUTUROS INMERSIVOS DESDE AMÉRICA LATINA

    FUTUROS INMERSIVOS DESDE AMÉRICA LATINA

    MITOSIS, part of the EXP_BOG.ECL project, was presented at *Immersive Futures of Latin America* during FutureScope Hong Kong. The exhibition brought together four artists from across the continent, showcasing immersive and generative works at the FutureScope Dome in Kai Tak Sports Park.

  • Deconstruir mi obra: un nuevo proceso creativo

    Deconstruir mi obra: un nuevo proceso creativo

    I’ve been trying to create from scratch, but the weight of the world has made that impossible. What once felt personal now feels insufficient in the face of a broader reality I can’t ignore. This new process begins from that tension: a need to rethink my work, my role, and the way I create within a world in crisis.

  • Rocks

    Rocks

    While working on a commercial project a few months ago, I began experimenting with fluid simulations in Houdini. The project never materialized, but the tests inspired me to develop the idea further. Instead of using the basic geometries from my experiments, I built a procedural system to generate rocks and render them directly in Houdini with Karma. Here are some…

  • Expanded Code Live – Audiovisual set

    Expanded Code Live – Audiovisual set

    A look into the process behind EXP_BOG.ECL, my audiovisual performance for Expanded Code Live at the Bogotá Experimental Film Festival — from concept development to building a fully generative system linking VCV Rack and Unreal Engine in real time.

  • EXP_BOG.ECL

    EXP_BOG.ECL

    EXP_BOG.ECL is a hybrid project that merges a conceptual album and a generative audiovisual performance into a single living work. It premiered as part of the Expanded Code Live program at the Bogotá Experimental Film Festival 2025.

  • Own Composition

    Own Composition

    OWN COMPOSITION es un recorrido sonoro a través del caos ambient vocal, un subgénero que nos hemos imaginado para describir la fusión entre paisajes electrónicos y vocales etéreas. El álbum está compuesto por 9 piezas grabadas en vivo, resultado de un proceso de improvisación vocal y música generativa.

  • Noise Point Attribute

    Noise Point Attribute

    Going back to basics, I started programming from scratch directly on the attributes of the points in Houdini using its native language VEX. I really liked the results, and now I want to start doing the same in Unreal Engine or Touchdesigner to make it interactive.

  • Tejidos Ensamble Audiovisual – Mutek MX 2023

    Tejidos Ensamble Audiovisual – Mutek MX 2023

    Tejidos is an audiovisual proposal that merges the talent and creativity of artists Camil Camil , Rafael Durand, and P3P510 in this unique collaboration, we explore the intersection between creative communication and art, weaving a map of sensory experiences that intertwine to create an immersive spectacle.

  • Chrysina Unpredictable

    Chrysina Unpredictable

    Chrysina Unpredictable is a collection created by the artists P3P510 and Remedios, where two languages, the material and the digital, come together around a common vision.

  • Camil Camil – Seca

    Camil Camil – Seca

    Camil Camil – «Seca», video that I made for my great friend and collaborator Camila Cuenca, an important work that I did in a special time. I’m very happy with the result. It is an excellent closing to a very good 2023 full of friends and collaborations.

  • Chrysina Unpredictable

    Chrysina Unpredictable

    Chrysina Unpredictable is a collection created by the artists P3P510 and Remedios, where two languages, the material and the digital, come together around a common vision.

  • Performance Audiovisual en el IPN

    Performance Audiovisual en el IPN

    I held an extraordinary audiovisual presentation at the ‘Jaime Torres Bodet’ Cultural Center of IPN in Mexico City, organized by my friends Jorge and Gaby from F3 Studio in collaboration with the Cultural Diffusion Department of IPN. This marked my first live presentation in years and first three months in Mexico.

  • Patricia Wolf – Springtime in Croatia

    Patricia Wolf – Springtime in Croatia

    I used an algorithm to create a unique visual experience for the music video of “Springtime in Croatia.” Starting with lines and dots, I created a neural network-like structure that reacted with sound, resulting in a mesmerizing display. The final result captures the song’s feeling perfectly, and I’m thrilled with how it turned out.

  • Generative Algorithm – Chrome & Gold Versions

    Generative Algorithm – Chrome & Gold Versions

    The next step after the Generative Algorithm was to continue using the generated forces to make more, and more of course are particles, their flow around the main structure gives the pieces more dynamism, it helps to better show the temporal sense in the space where exist and the invisible forces that create this universe.

  • FAX – Telegraphic Memory

    FAX – Telegraphic Memory

    Art and animations for the cover of FAX’s Teleraphics Memory Album, Facade Electronic Label, 2021.

  • Dance Noise Curve

    Dance Noise Curve

    Another experiment in generative art in VEX and Houdini, this time guiding the movement of the curves according to the sound.

  • Swirling Trail

    Swirling Trail

    Generative art experiment with particles and trails on Houdini, moving the particles over a VEX code generated geometry surface, leaving a trail of their movement.

  • Spheres NFT

    Spheres NFT

    NFT – Concept art for the online interactive project Spheres of Privilege, creative coding and motion graphics

  • Spheres of Privilege

    Spheres of Privilege

    Graphic design for the art project Spheres of Privilege, a combination of coding, generative art and motion design.

  • Advections NFTs

    Advections NFTs

    I rescued this project that was hidden and forgotten on the blockchain, and start this promotion for sale, hoping that they continue to give me satisfaction in this exciting new phase that I’m just starting as a digital creator.