Visual
and
sound
artist

Designing systems
for unexpected
outcomes

Pablo E. Peña P. is a Venezuelan visual and sound artist whose practice focuses on the development of real-time generative systems. His work integrates programming, physical simulation, 3D rendering, and sound design to create immersive audiovisual experiences in which image and sound evolve as parts of a shared dynamic system. Through his project P3P510, he explores the relationship between algorithmic behavior, perception, and temporality across performances, installations, and digital media.

Featured Projects

  • Generative Algorithm

    Generative Algorithm

    I came up with this algorithm in Houdini that generates curved shapes from small simulations around the normal axes of abstract geometries that opened the door for everything that has happened since then in my practice as a digital artist.

  • Spheres of Privilege

    Spheres of Privilege

    Graphic design for the art project Spheres of Privilege, a combination of coding, generative art and motion design.

  • Organic Soft Bodies

    Organic Soft Bodies

    Experiment about soft bodies dynamics and pressure attributes in Houdini

  • Advected 平流

    Advected 平流

    An exercises in the use of velocity volumes to move particles.

  • Position Based Dynamics

    Position Based Dynamics

    Reel of my experiments using Houdini’s new Vellum multi-Solver, showing a new skill set that I add to my work arsenal.