Tag: Houdini

  • Deconstruir mi obra: un nuevo proceso creativo

    Deconstruir mi obra: un nuevo proceso creativo

    I’ve been trying to create from scratch, but the weight of the world has made that impossible. What once felt personal now feels insufficient in the face of a broader reality I can’t ignore. This new process begins from that tension: a need to rethink my work, my role, and the way I create within a world in crisis.

  • Rocks

    Rocks

    While working on a commercial project a few months ago, I began experimenting with fluid simulations in Houdini. The project never materialized, but the tests inspired me to develop the idea further. Instead of using the basic geometries from my experiments, I built a procedural system to generate rocks and render them directly in Houdini with Karma. Here are some…

  • Camil Camil – Seca

    Camil Camil – Seca

    Camil Camil – «Seca», video that I made for my great friend and collaborator Camila Cuenca, an important work that I did in a special time. I’m very happy with the result. It is an excellent closing to a very good 2023 full of friends and collaborations.

  • Patricia Wolf – Springtime in Croatia

    Patricia Wolf – Springtime in Croatia

    I used an algorithm to create a unique visual experience for the music video of “Springtime in Croatia.” Starting with lines and dots, I created a neural network-like structure that reacted with sound, resulting in a mesmerizing display. The final result captures the song’s feeling perfectly, and I’m thrilled with how it turned out.

  • Generative Algorithm – Chrome & Gold Versions

    Generative Algorithm – Chrome & Gold Versions

    The next step after the Generative Algorithm was to continue using the generated forces to make more, and more of course are particles, their flow around the main structure gives the pieces more dynamism, it helps to better show the temporal sense in the space where exist and the invisible forces that create this universe.

  • FAX – Telegraphic Memory

    FAX – Telegraphic Memory

    Art and animations for the cover of FAX’s Teleraphics Memory Album, Facade Electronic Label, 2021.

  • Generative Algorithm

    Generative Algorithm

    I came up with this algorithm in Houdini that generates curved shapes from small simulations around the normal axes of abstract geometries that opened the door for everything that has happened since then in my practice as a digital artist.

  • Dance Noise Curve

    Dance Noise Curve

    Another experiment in generative art in VEX and Houdini, this time guiding the movement of the curves according to the sound.

  • Swirling Trail

    Swirling Trail

    Generative art experiment with particles and trails on Houdini, moving the particles over a VEX code generated geometry surface, leaving a trail of their movement.

  • Spheres NFT

    Spheres NFT

    NFT – Concept art for the online interactive project Spheres of Privilege, creative coding and motion graphics

  • Spheres of Privilege

    Spheres of Privilege

    Graphic design for the art project Spheres of Privilege, a combination of coding, generative art and motion design.

  • Advections NFTs

    Advections NFTs

    I rescued this project that was hidden and forgotten on the blockchain, and start this promotion for sale, hoping that they continue to give me satisfaction in this exciting new phase that I’m just starting as a digital creator.

  • Detrás del Labial

    Detrás del Labial

    Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini’s programming language.

  • Orbita Material Camp

    Orbita Material Camp

    Live streaming music performance in collaboration with the Venezuelan artist María E. Pérez (Vermillion) for the Flashparty 2020 Festival, in Buenos Aires, Argentina.

  • My new GIF Featuring Your Post on Ello’s Homepage

    My new GIF Featuring Your Post on Ello’s Homepage

    Again one of my posts is featured on the Ello homepage.

  • Organic Soft Bodies

    Organic Soft Bodies

    Experiment about soft bodies dynamics and pressure attributes in Houdini

  • Advected 平流

    Advected 平流

    An exercises in the use of velocity volumes to move particles.

  • Position Based Dynamics

    Position Based Dynamics

    Reel of my experiments using Houdini’s new Vellum multi-Solver, showing a new skill set that I add to my work arsenal.

  • Volumes Posters

    Volumes Posters

    As usual after some animation project (at least the personal ones) I always like to design posters based on different scenes, and with VOLUMES it was not going to be different

  • Volumes

    Volumes

    Volumes refers to the use of Volumetrics (simulations of smoke, clouds and fire) to produce forces and geometric shapes that can generate an entire animation.