The next step after the Generative Algorithm was to continue using the generated forces to make more, and more of course are particles, their flow around the main structure gives the pieces more dynamism, it helps to better show the temporal sense in the space where exist and the invisible forces that create this universe.
Art and animations for the cover of FAX's Teleraphics Memory Album, Facade Electronic Label, 2021.
I came up with this algorithm in Houdini that generates curved shapes from small simulations around the normal axes of abstract geometries that opened the door for everything that has happened since then in my practice as a digital artist.
Another experiment in generative art in VEX and Houdini, this time guiding the movement of the curves according to the sound.
Generative art experiment with particles and trails on Houdini, moving the particles over a VEX code generated geometry surface, leaving a trail of their movement.
NFT - Concept art for the online interactive project Spheres of Privilege, creative coding and motion graphics
Graphic design for the art project Spheres of Privilege, a combination of coding, generative art and motion design.
I rescued this project that was hidden and forgotten on the blockchain, and start this promotion for sale, hoping that they continue to give me satisfaction in this exciting new phase that I’m just starting as a digital creator.
Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini's programming language.
Live streaming music performance in collaboration with the Venezuelan artist María E. Pérez (Vermillion) for the Flashparty 2020 Festival, in Buenos Aires, Argentina.
Again one of my posts is featured on the Ello homepage.
Experiment about soft bodies dynamics and pressure attributes in Houdini
An exercises in the use of velocity volumes to move particles.
Reel of my experiments using Houdini's new Vellum multi-Solver, showing a new skill set that I add to my work arsenal.
As usual after some animation project (at least the personal ones) I always like to design posters based on different scenes, and with VOLUMES it was not going to be different
Volumes refers to the use of Volumetrics (simulations of smoke, clouds and fire) to produce forces and geometric shapes that can generate an entire animation.
Exercises of "Advect by Volumes" in Houdini, an easy way to uses velocity volumes to move particles, these are some of the results, render with Arnold Renderer.