The next step after the Generative Algorithm was to continue using the generated forces to make more, and more of course are particles, their flow around the main structure gives the pieces more dynamism, it helps to better show the temporal sense in the space where exist and the invisible forces that create this universe.
I came up with this algorithm in Houdini that generates curved shapes from small simulations around the normal axes of abstract geometries that opened the door for everything that has happened since then in my practice as a digital artist.
Another experiment in generative art in VEX and Houdini, this time guiding the movement of the curves according to the sound.
Generative art experiment with particles and trails on Houdini, moving the particles over a VEX code generated geometry surface, leaving a trail of their movement.
NFT - Concept art for the online interactive project Spheres of Privilege, creative coding and motion graphics
Graphic design for the art project Spheres of Privilege, a combination of coding, generative art and motion design.
Valenine's Day promo I made with Stato, an studio of Buenos Aires, Argentina.
Again one of my posts is featured on the Ello homepage.
An exercises in the use of velocity volumes to move particles.
A couple of months ago I did another job with my friends of Térmica Estudio Creativo in Panama City, it was a fun project where I had the opportunity to use my favorites systems in Houdini
Exercises of "Advect by Volumes" in Houdini, an easy way to uses velocity volumes to move particles, these are some of the results, render with Arnold Renderer.
Este mes de Marzo fue bastante largo, mucho trabajo y todas las fotos fueron desde la oficina, espero que esté proyecto en el que estuve trabajando salga pronto, poca más que decir. P3P510 Instagram // March was quite long, hard work and all the pictures were from the office, I hope this project in which … Continue reading Instagram 3/2013