Another experiment in generative art in VEX and Houdini, this time guiding the movement of the curves according to the sound.
Generative art experiment with particles and trails on Houdini, moving the particles over a VEX code generated geometry surface, leaving a trail of their movement.
NFT - Concept art for the online interactive project Spheres of Privilege, creative coding and motion graphics
Graphic design for the art project Spheres of Privilege, a combination of coding, generative art and motion design.
I rescued this project that was hidden and forgotten on the blockchain, and start this promotion for sale, hoping that they continue to give me satisfaction in this exciting new phase that I’m just starting as a digital creator.
Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini's programming language.
Live streaming music performance in collaboration with the Venezuelan artist María E. Pérez (Vermillion) for the Flashparty 2020 Festival, in Buenos Aires, Argentina.
Valenine's Day promo I made with Stato, an studio of Buenos Aires, Argentina.
Again one of my posts is featured on the Ello homepage.
Experiment about soft bodies dynamics and pressure attributes in Houdini
My work was featured in the Adobe campaign Creativity for all, presented in the Adobe Max event in Los Angeles, California
One of my works was elected to be featured on the Ello editorial homepage, in 3D Typography
An exercises in the use of velocity volumes to move particles.
Reel of my experiments using Houdini's new Vellum multi-Solver, showing a new skill set that I add to my work arsenal.
As usual after some animation project (at least the personal ones) I always like to design posters based on different scenes, and with VOLUMES it was not going to be different
Volumes refers to the use of Volumetrics (simulations of smoke, clouds and fire) to produce forces and geometric shapes that can generate an entire animation.
A couple of months ago I did another job with my friends of Térmica Estudio Creativo in Panama City, it was a fun project where I had the opportunity to use my favorites systems in Houdini
Exercises of "Advect by Volumes" in Houdini, an easy way to uses velocity volumes to move particles, these are some of the results, render with Arnold Renderer.
Uno de los trabajos más divertidos que he hecho acá en Panamá es el comercial para Estrella Azul, una marca local de helados y demás productos lácteos, una de las producciones más completas que ha hecho Estudio Térmica y donde me involucre en diferentes partes del proceso.
I’m have a new online store with the first collection of posters based on my case study in motion design, I hope you were interested in having some of the pieces at home.