Again one of my posts is featured on the Ello homepage.
Experiment about soft bodies dynamics and pressure attributes in Houdini
An exercises in the use of velocity volumes to move particles.
Reel of my experiments using Houdini's new Vellum multi-Solver, showing a new skill set that I add to my work arsenal.
As usual after some animation project (at least the personal ones) I always like to design posters based on different scenes, and with VOLUMES it was not going to be different
Volumes refers to the use of Volumetrics (simulations of smoke, clouds and fire) to produce forces and geometric shapes that can generate an entire animation.
Exercises of "Advect by Volumes" in Houdini, an easy way to uses velocity volumes to move particles, these are some of the results, render with Arnold Renderer.