Art and animations for the cover of FAX's Teleraphics Memory Album, Facade Electronic Label, 2021.
Swirling Trail
Generative art experiment with particles and trails on Houdini, moving the particles over a VEX code generated geometry surface, leaving a trail of their movement.
Spheres NFT
NFT - Concept art for the online interactive project Spheres of Privilege, creative coding and motion graphics
Spheres of Privilege
Graphic design for the art project Spheres of Privilege, a combination of coding, generative art and motion design.
Advections NFTs
I rescued this project that was hidden and forgotten on the blockchain, and start this promotion for sale, hoping that they continue to give me satisfaction in this exciting new phase that I’m just starting as a digital creator.
Detrás del Labial
Cover I made for the new book of poems by Pablo Rafael Rodriguez Lugo, a work done with generative art, using code first in Processing and then in VEX, Houdini's programming language.
Orbita Material Camp
Live streaming music performance in collaboration with the Venezuelan artist María E. Pérez (Vermillion) for the Flashparty 2020 Festival, in Buenos Aires, Argentina.
My new GIF Featuring Your Post on Ello’s Homepage
Again one of my posts is featured on the Ello homepage.
Organic Soft Bodies
Experiment about soft bodies dynamics and pressure attributes in Houdini
Advected 平流
An exercises in the use of velocity volumes to move particles.
Position Based Dynamics
Reel of my experiments using Houdini's new Vellum multi-Solver, showing a new skill set that I add to my work arsenal.
Volumes Posters
As usual after some animation project (at least the personal ones) I always like to design posters based on different scenes, and with VOLUMES it was not going to be different
Volumes
Volumes refers to the use of Volumetrics (simulations of smoke, clouds and fire) to produce forces and geometric shapes that can generate an entire animation.
Houdini Advect by Volumes
Exercises of "Advect by Volumes" in Houdini, an easy way to uses velocity volumes to move particles, these are some of the results, render with Arnold Renderer.